MadDraw How to Play
Overview
MadDraw is a drawing-based psychological party game where players split into Parent (who sets the traps) and Children (who draw the pictures).
Children must draw a picture that satisfies every card currently on the field.
The Parent tries to plant clever traps that look drawable… but aren’t quite.
Once the drawings are finished, an AI judges each card as “satisfied” or “not satisfied.”
Every Child draws independently (recommended for 3–5 players).
Card Types
There are four types of cards. The field always has exactly one of each type (4 cards total).
- Noun The subject to draw (e.g. dog, robot, boy)
- Adjective Traits or qualities (e.g. big, small, beautiful)
- Verb Actions or states (e.g. running, sleeping, dancing)
- Location Background or setting (e.g. in a forest, in space, in a park)
※ The field always has one card per slot. When you play a card, you must overwrite the matching type slot.
Card Difficulty (★)
Every card has a difficulty rating ★ (maximum ★ = 3).
- More ★ = harder
- Fewer ★ = easier
The Parent’s score uses ☆ (ease value), calculated as:
Hand
Each player always holds the following 4 cards:
- Noun ×1
- Adjective ×1
- Verb ×1
- Location ×1
Only cards used during the round are replenished from the matching deck.
Unused cards stay in hand. You always keep exactly one of each type.
Round Flow
One card is drawn randomly from each deck and placed on the field (4 cards total).
Starting with the Parent, every Child takes one turn in order.
• Choose a card from your hand and overwrite the matching slot
• Or Pass
The Parent chooses one card from hand and overwrites any slot face-down.
Children start drawing without knowing its content.
Draw a picture that satisfies all cards on the field within the time limit.
Halfway through the timer, the face-down card is revealed.
After the reveal, you may adjust your drawing for the remaining time.
The AI evaluates each card as satisfied or not and calculates scores.
Scoring Rules
Children’s Score
Sum of the ★ values of the cards you satisfied.
In addition, the player with the best drawing receives a +3 point bonus.
※ “Best drawing” is decided by AI evaluation.
Parent’s Score
Total ☆ of the cards that Children failed to satisfy,
then divided by the number of Children and rounded up.
Example: ☆ total = 5, 3 Children → 5 ÷ 3 = 1.666… → rounded up to 2 points
If every Child satisfies all cards, the Parent scores 0 points that round.
The Parent’s skill lies in crafting just the right level of “almost drawable but not quite.”
Winning the Game
The game ends after every player has been the Parent once.
The player with the highest total score wins.
Number of Players
Recommended for 3–5 players.
Regardless of player count, the field always has 4 slots (one of each type), and every player gets a chance to
overwrite or pass.
Controls
Main in-game actions:
- Check your hand … Your 4 cards are displayed at the bottom of the screen.
- Overwrite … Tap a card in your hand, then select the matching slot on the field to overwrite it.
- Pass … Press the “Pass” button to end your turn.
- Draw … Draw freely on the canvas with your finger or mouse. Tools for eraser, color change, and clear are available.
- Submit … Press the “✅” button within the time limit to submit. The drawing is auto-submitted if time runs out.
Tips & Strategy
- As Parent, the key is to leave a face-down card that looks drawable but is just hard enough.
- As a Child, watch other Children’s overwrites and try to avoid creating contradictions.
- Overwriting a Noun has a big impact because it changes the entire subject.
- The +3 best-drawing bonus is surprisingly significant—draw well!